Tag Archives: Second Life

Manpower Chief looks to Virtual Growth

manpower_011

On Second Life, the virtual-reality website, Jeff Joerres is a barrel-chested bodybuilder with a mop of bright blonde hair.

In the flesh, the chief executive of Manpower is somewhat less muscle-bound and his hair is starting to thin. “What am I going to do, be a 90-year-old man?” he laughs. “It’s called Second Life for a reason.”

Aesthetic improvement is only one reason Mr Joerres is enthusiastic about Second Life. From his perspective at the top of one of the world’s biggest recruitment companies, Mr Joerres says that such virtual worlds and social networking websites are transforming the world of work. Increasingly, he says, “work will get done that way and people will find work that way”.

The economic downturn has accelerated this trend, Mr Joerres believes. He cites a new tie-up between Manpower and LinkedIn, the professional networking website, in which Manpower is offering career services to LinkedIn members – a collaboration prompted by a flood of requests to the networking website for career services in recent months.

Mr Joerres says he is becoming more optimistic about the employment scene in the US. Although he says the unemployment rate – a six-nine-month lagging indicator – will not recover until well into 2010, he sees signs the economy is becoming more stable.

At the start of the year, the Manpower chief said he would not be surprised if 2009 saw an average unemployment rate of 9 per cent , but now says that may have been too gloomy.

Mr Joerres is critical of how some companies slashed jobs during the downward cycle, a phenomenon he says they may pay for when growth returns. “There’s been a lot of blunt instruments out there, companies cutting 10 percent across the board. But what about cutting the right 10 percent?” he says.

“Companies that had the right type of workforce strategy had a better sense of what levers to pull when the downturn hit,” he observes. “But we’ve seen some really good companies panic and hit the trap door. That wasn’t necessarily wrong, but they now have a period to recover and if they don’t use this time carefully, they could find themselves losing market share, or spending more on training new staff.”

Manpower released a surprising global survey last week that underlined this conundrum: it showed that 30 percent of employers around the world are struggling to find the right people to fill jobs even though unemployment is at or near record levels in many countries.

To continue reading click here.

The Virtual Conference Center has Arrived!

virtualis

Either this is really cool or really weird – think Second Life for meetings.

Virtualis is the largest and most meticulously-designed convention center in the revolutionary, 3D computer-generated world of Second Life. Mirroring lavish real-world convention centers with lush grounds, Virtualis is owned and operated by real life meeting and event management professionals boasting state of the art facilities with educational breakout rooms, a grand ballroom, exhibition halls and special event space to be used for networking and social gatherings or virtual team building events. Virtualis integrates state-of-the-art technology making your programs powerful, cost-effective and eco-friendly.

Virtualis is a non-traditional meeting and exhibition facility breaking all the barriers of traditional brick and mortar settings. Virtualis is flexible in not only use of space, but offers participants the ability to attend virtually from individual work stations globally or combine a live event with virtual attendees streaming in live or recorded audio and video to your virtual attendees.

Thought: The More I Become an Avatar (Mii, Xbox 360, Virtualis, SecondLife) the Less I Need to Leave the House. Is That a Good Thing?

Manpower Celebrates First Anniversary in Second Life

Manpower announces the worldwide celebration of the company’s one-year anniversary in Second Life. The celebration kicked-off with a multi-media convening of virtual world gurus on Manpower Island to reflect on the ways leading brands can attract a creative and diverse pool of talent and leverage virtual worlds to further real-world social responsibility programs.

Virtual worlds were initially viewed as a creative escape, but now many people are taking them more seriously. Avatars of prominent collaborators who participated in Manpower’s celebration included Philip Rosedale, Founder of Second Life, George Kell, Executive Director for the United Nations Global Compact, Lynda Applegate, Distinguished Professor at Harvard Business School, Rita King, Carnegie Council Fellow, among others.

Thousands have visited Manpower Island, and typical visitors average nine years of work experience, hail from more than 50 countries and speak more than 40 languages. The most frequent question asked by avatars visiting the Island is, “How can I get a job in the virtual world?”

As part of the month-long celebration, held on Manpower Island, the company has released several machinima videos and a special report on the Power of Collaboration, which highlights lessons learned in Second Life, and the potential for virtual world programs to further social responsibility efforts. The event replay / highlights, videos and report are available at http://www.manpower.com/SecondLife

Manpower Island was developed as a place where job seekers, employers and entrepreneurs can come together in an interactive forum to learn about and explore the World of Virtual Work. The island features a variety of virtual work resources, including an orientation trail to teach “newbies” how to move around, interact and teleport around Second Life; and a series of work-related stations offering advice on creating a virtual resume, preparing for both Real Life and Second Life job interviews, obtaining appropriate attire and finding a job in the virtual world. Manpower Island is staffed by full-time Manpower employees who maneuver avatars and welcome visitors to the Island, personally answering questions about Manpower and the World of Virtual Work.

Second Life (http://www.secondlife.com) is an online virtual community where residents live and work in a variety of 3D environments. An avatar is a person’s digital altar-ego; a machinima is a computer-generated three-dimensional film.

To join the Manpower Month long Second Life Party Click here.